﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionSystem.Core
{
    public static class ActionSystemConstDefine
    {
        #region 执行顺序
        public const int ActionSystemManagerExcutionOrder = -100;
        public const int StateMachineExcutionOrder = ActionSystemManagerExcutionOrder + 10;
        #endregion
        #region Box设置
        public const int MaxLayer = 31;
        public const int InValidLayer = -1;

        public const int ActionSystemBoxSetUpActionSortValue = -999;
        #endregion
    }
}


